﻿using _01_Tower4._0.Scene;
using _01_Tower4._0.Tool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _01_Tower4._0.CharacterBase.EnemyType
{
    internal class MaO : Enemy
    {
        public MaO(string name, int hp, int maxHp, int mp, int maxMp, int atk, int def, Pos pos, Map map, string display, ConsoleColor color, SceneMap1 scene) : base(name, hp, maxHp, mp, maxMp, atk, def, pos, map, display, color, scene)
        {
        }

        public override void OnDead()
        {
            base.OnDead();

            scene.slime.Remove(this);
            Utility.MyPrint("  ", Pos.x + map.offsetX, Pos.y + map.offsetY);
        }
    }
}
